Facilitated training sessions using games could be the next novel approach of communicating information in vector-borne disease control programmes, from training microscopists to read blood slides, to demonstrating how a spray operator should properly perform indoor residual spraying. With the current increase in mobile technology, games have the potential to have a transformative impact in disease control.
In this workshop we will discuss the process and importance of developing innovative gaming tools to build capacity within the field of vector control.
The Liverpool School of Tropical Medicine with EM Studios has developed two serious games to be used as teaching and decision-making tools within the field of vector control. Resistance101, an arcade style game, has been designed to teach the fundamental components of insecticide resistance using a simple and interactive platform. ResistanceSim, a simulation game, was designed to provide vector control staff with a safe and interactive tool to learn the complexities of insecticide resistance management.
The workshop will highlight the key components of the development process and current evaluation of the Resistance101 and ResistanceSim gaming tools both as individual tools and within a course context. Participants will be able to play Resistance101 and explore its potential use through an interactive gaming session. Brainstorming activities and group discussions will then be used to initiate discussion on the application of existing tools and the potential benefits of developing additional gaming technologies to use within the field of vector control.
The goal of the workshop is to provide participants with the opportunity to explore games as teaching and decision-making tools and discuss potential future application opportunities.
This workshop is hosted by Kirsten Duda (Liverpool School of Tropical Medicine)